Abstract

The paper presents a linear control system framework for design of technology-based games for pedagogical rehabilitation of children with special learning needs as a central component of the proposed cyber-physical system for inclusive education. The novelty is in explicitly addressing the issue of quantitatively estimating the improvement of games in the desired direction during the design process. An advantage of the proposed approach is its applicability to small groups of children playing diverse sets of games without loss of generalisability of the linear system’s model assumptions. Statistically justified experimental results are reported as providing support to the main hypotheses of the present study.

Citation

M. Dimitrova, S. Kostova, A. Lekova, E. Vrochidou, I. Chavdarov, A. Krastev, R. Bostova, A. Andreeva, V. Stancheva-Popokostadinova, L. Ozeata. “Cyber-physical systems for pedagogical rehabilitation from an inclusive education perspective”, BRAIN. Broad Research in Artificial Intelligence and Neuroscience, 11(2Sup1), pp. 186-207. https://doi.org/10.18662/brain/11.2Sup1/104 , 2020.

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